
Server IP: 185.203.119.198:7777
Website: http://finalnights-rp.com/index.php
Discord: https://discordapp.com/invite/4PQ6SKX
SA-MP Version: SA-MP 0.3DL R1
Mapping Showcase Album: https://imgur.com/a/8Xj4itD
Final Nights Roleplay is a roleplaying setting based off the Classic World of Darkness universe. It represents a crossover of the notable games: Vampire: The Masquerade and Werewolf: The Apocalypse, the two game settings are carried cooperatively and an experience is created where they can be reciprocally played to full extent. This project started on 10/08/2017 and it is being programmed ever since. The primordial goal of Final Nights Roleplay is to create a user-friendly environment of Classic World of Darkness in San Andreas Multiplayer.
As we all know, Classic World of Darkness is a widely known setting for supernatural horror, however, for players who are unfamiliar with it, it might seem too complex for them. Henceforth, the aim of Final Nights Roleplay is to bring forth a server that is inviting to all SA-MP players and provides them with everything that they need to roleplay a Vampire or a Werewolf (or Human, of course). This means that you do not need to read any book to start roleplaying, or learn how to roll: everything can be learned ingame with utmost simplicity.
In Final Nights Roleplay there is no such a term as an administrator; instead, there are five types of advisors who maintain the lucidity of the server: Community Advisor, Vampire Advisor, Werewolf Advisor, Hunter Advisor and Mage Advisor. Furthermore, as there are no administrators this means there are no admin levels, hence all advisors are of equal authority. The council of advisors need majority agreement to introduce a rule, object current rules and regulations, and any other process that requires the observation of the majority.
Collaborators:
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In Final Nights Roleplay, we have many features to the point where it is impossible to list all of them. In order to go over them would take us a very long text that none of you would like to read, however a very brief summarized version of our features and systems are as follows:
- Advanced Character Building System (Very Realistic)
- Unique Banking System. (ability to create commercial banks, as well as personal; just as real life)
- Corpse System.
- Built in Weapon System. (fully server-sided; impossible to circumvent or hack)
- Hunger and Thirst System
- 98% accurate Moon Phase System. (Exactly like Real Life; when you look at the moon in the sky in real life, that's the one you will see ingame)
- Annoyingly user-friendly. (all terms are explained, no need to refer to an external book)
- GPS System.
- Housing, Motel and Apartment Complex Systems.
- Built-in Business System
- Incapacitation and advanced Death system.
- Deer and Wolf System; ability to hunt animals - and be attacked by animals.
- Supernatural Horror: Vampire, Werewolf, Mage, Hunter and Demon [new] (ability to play the said races immediately on spawn selection)
- Countless unique mappings done by one single professional mapper: Lannister.
- Unique custom models; models from exotic game lines such as Vampire The Masquerade Bloodlines.
- Ability to shift into unique wolf forms and multiple animal forms (and also fly, should you shift into an aerial animal).
- Ability to bend reality to your will and enact many features of Magick should you choose to be a Mage.
- Player Label system; players are able to create their own labels above their peds that denotes their current roleplay status or whatever message they wish to convey.
- Static Label System; players are able to create their own labels on the ground; for all the players to see, and they never get erased. Our database is huge, and it can take up to three terabytes of data.
- Dynamic Garage System; ability to have your own garage besides your house.
- Unique Experience Points Recording System; the ability to record anything that goes on around you and submit it to the staff in order to earn experience points that can boost your character.
- We have an up-to-date changelog sheet which has ALL of our server features. Join our Discord Channel or register on our forum (finalnights-rp.com) to stay up to date!
We have our dedicated developer that has over eight years of experience in PAWN and SQL; our developmental scale is very stable, and the slope keeps increasing. Many features are being added on a weekly basis. Donation is appreciated on Final Nights Roleplay, however donating doesn't allow you to be any special than any other players; Perks that empower your character over the rest of the players are not donated for, but earned. NO P2W.
You don't have to apply for anything that is related to your character, or spend hours to write essays like many San Andreas Multi-Player Roleplay servers ask you to do. In Final Nights Roleplay, it is plug and play. You just register, type your password and start playing. No restrictions, complete freedom.
We look forward to seeing you around, thank you for investing time into reading this!